Mission Progress

  • Windurst Rank 10, Complete.
  • Bastok Rank 10, Complete.
  • San d'Oria Rank 10, Complete.
  • Rise of the Zilart, Complete.
  • Chains of Promathia, Complete.
  • Treasure of Aht Urghan, Complete.
  • Assault Rank, First Lieutenant.
  • Campaign Rank, Wings of Honor ∮∮∮∮

Salvage Progress - Skadi's Cuirie Set

  • 15 - O - O - C - O = Skadi's Visor
  • COMPLETED = Skadi's Cuirie
  • COMPLETED = Skadi's Bazubands
  • O - 25 - O - O - O = Skadi's Chausses
  • COMPLETED = Skadi's Jambeaux

Salvage Progress - Morrigan's Robe Set

  • O - O - 35 - C - G = Morrigan's Crown
  • 15 - 25 - 35 - C - G = Morrigan's Robe
  • 15 - 25 - 35 - C - G = Morrigan's Cuffs
  • O - O - 35 - O - G = Morrigan's Slops
  • O - O - 35 - O - G = Morrigan's Pigaches

Friday, May 29, 2009

Triple B, Series 1, Round 1

I know! I know! You're asking yourself, "What the WTF is Triple B". Well! See, it stands for Brutal Ballista Brawls and I created it! How so? Well, that's another great question! See, with all these people nagging me to make a post and me asking, "What would you like to read about?" and them saying, "ME!" I thought "Boy! I sure wish there was some way I could just smash in all their faces and watch them writhe about in pain..." And so as I imagined the awesome gorrific details in my head I thought...thats it! I'll write about that! And hence Triple B was born.

I also figured, since a lot of people make me angry (well, not angry really...I'm just a mean, evil person) I could make this a regular thing! After all, other peoples misery (fictional or not) is always entertaining to those not affected!

So! Without further ado, let's join our two Triple B Annoucers Jim and Bob for the action!

~ ~ ~

Bob >> Welcome Ladies, Gentlemen and Galka's from all walks of Vana'diel to the first ever Brutal Ballista Brawl showcase! We've got a hell of a list of Adventurer's in todays line up! From top of the line Relic Wielder, to bottom of the barrel Dancers no one has ever heard of! And today, they're going to lay it all on the line for...well our entertainment!

Jim >> And the best part is, they don't really have much of a choice!

Bob >> That's right Jim! So, why don't we take a look at our Adventurer's in todays match?

Jim >> In Round One, we have Four Matches; Match A consists of a hotshot Paladin from San d'Oria! He's a local from way down south someplace, who enjoys long strolls through the pasture and spending qaulity time with the 'family'.

Bob >> Oh, I bet he does! Izman is one hell of a tank, but will he be able to outlast his opponent? A daring, charming young Mithran Dancer from Windurst! Shrew! She's recently traded in her Elemental Staves for a pair of Dance shoes! We'll see how she fairs against the veteran Tin Can from Sandy!

Jim >> Match B has an interesting setup! From the far far away lands of...to be honest, I don't know where he comes from! Hard hitting, dirt sucking Warrior Clubber! Always a crowd favorite.

Bob >> That's right Jim! His numbers always seem to be the highest, but his survivability rate is usually somewhere around 5 seconds.

Jim >> And that's tops! But, we'll see what happens. His opponent today, Iceblazek, is sure to have some tricky cards up his sleeves.

Bob >> Always a thinker that one. Planning every and researching any possible way to overcome his foe. And when that doesn't nessicarily work, he's always got gil to drop on a solution. We'll see if it helps him with his opponent today.

Jim >> Match C features what today will be, perhaps our shortest match!

Bob >> Shorter then Clubbers life expentency in End Game?

Jim >> Ok, well maybe not that short...

Bob >> But damn close! Our first Adventurer is a long time Dynamis Veternan and proud--

Jim >> As proud as one can be wearing Purple...

Bob >> And proud owner of a Gungnir...Qtipus! Decked out in his Cuirass, he's actually got a fairly respectable opponent today!

Jim >> Correct you are Bob! Darkdawn! World class multi-classer! The biggest surprise for this match is going to be which job Darkdawn shows up as!

Bob >> And for the final Match of the day, Match D we've got what is being called the Battle of the Sex..iest two men to ever grace Vana'diel's soil!

Jim >> In one corner -- sporting the ever popular, ever respected, heralded and even worshipped, Beard of the Beards -- Arminius!

Bob >> And opposite him, he who needs no introduction...The Ninjafox himself. Just one whisper from that beasts lips and any soul -- man or woman -- melts like a hershies bar on a hot sunday afternoon sidewalk!

Jim >> Speaking of the action! It seems Match A has already started!

Bob >> ...

Jim >> ...

Bob >> And...is already over.

Jim >> Oh! Now that's just embarassing right there. Poor little furball couldn't even take half the beating Izman had in store for her.

Bob >> Apparently not Jim. Iron Will Izman, as he's sometime called, seems to have an Iron Fist behind that shield. All it took was a shield bash to the face and that poor kitten is going to be intensive care for weeks on end!

Jim >> I think perhaps she's given a whole new meaning to the letters L, O and L. Let's hope Match B lasts a bit longer!

Bob >> Speaking of, it seems Iceblazek has shown up Thief to this little exursion! Well, that's an odd choice considering how heavy of a hitter Clubber there is.

Jim >> Well, I don't know now Bob...he hits hard. But it's also pretty slow. I think Iceblazek is going to rely on his agility and evasiveness to come out on top here.

Bob >> And there's Clubber opening up with a meditate, and shouting his signature line, "It's Clubbering Time!"

Jim >> There goes the Steel Cyclone...the moment of truth!

Bob >> And Iceblazek's ninja subjob gives him the edge he needs! That TP was totally waste ---wait! Wait a minute whats this?!

Jim >> Clubber is down!? Iceblazek didn't even need to take a swing!

Bob >> Well, this is quite an interesting discovery...perhaps all those times it wasn't Clubber just pulling hate from hard hits and dying.

Jim >> No, it would seem not Bob. Apparently, he just swings so goddamn hard he tuckers himself right out.

Bob >> Well! Whatever the reason, Iceblazek walks away the victor in this case! Lets move on over to Match C.

Jim >> I just got word Match C is being delayed...apparently Darkdawn hasn't shown up. Qtipus is down in the ring now awaiting the appearance of his opponent.

Bob >> This here Jim, could be both a blessing and a curse. It gives Qtipus the time he needs to gain control over his mental state and think out all possible strategies based on what job Darkdawn brings to the ring...

Jim >> Right you are Bob! But the real question going through his head right now...Gungnir or Valkyries Fork?

Bob >> Meanwhile! We've got Arminius "The Beard" and Ninjafox "Dark Chocolate" taking thier places in Match D right now.

Jim >> Foxy looks pretty intimidated by that beard, Bob.

Bob >> He sure does. It's not an easy thing stepping into the ring with that bush. But, still, Ninjafox does have a look of confidence about him...

Jim >> He's saying something...I...I can't quite make it out, it's more of a whisper...

Bob >> Wait a minute! What have we here! Arminius seems to be struggling with something...oh! No way!

Jim >> His beard seems to be peeling itself off from his face! It's...it's leaving Arminius! The beird is parting with it's host!

Bob >> Ninjafox must've whispered gentle sweet nothings to it...I told you nothing can withstand his sexy voice!

Jim >> Apparently not! Arminius' beard has just attached itself to Ninjafox's face! He's got double the sex appeal now!

Bob >> Seems to me Arminius just can't take it! He's turn his Hagun on himself! Oooh! That's just brutal!

Jim >> This is a first! We've never had a adventurer commit seppuku!

Bob >> Can you blame him Jim? He loses his beard and THEN has to look onto that...incredibly...sexy...motherfucker...

Jim >> Bob! Control yourself!

Bob >> Ah! Sorry there Jim...for a second I got carried away...

Jim >> It's bad enough half the female spectators were just instantly impregnated by Foxy's piercing glare. Keep your lid on!

Bob >> You're right Jim! Let's take a look over at Match C!

Jim >> Mm, Darkdawn is still a no show. It seems our referee's our declaring Qtipus the winner here.

Bob >> Well, sadly, it seems like our viewers are robbed of the main event tonight! As deadly and calculating as Darkdawn is -- he's just as notorious for taking way to long to get dressed!

Jim >> With a wardrobe as extensive as his, you got to cut the guy some slack!

Bob >> Well! That wraps up todays matches! Be sure to tune in next time for Round 2!

Jim >> Match ups will include the mighty Iron Will Izman verse Iceblazek! And Qtipus verse Hot Chocolate himself! Till next time!

~ ~ ~

And that's that folks! Hope you enjoyed it! If you did, I'll make this regular thing as I had a lot of fun writing it!

Wednesday, May 27, 2009


Izman and Iceblazek said I have to update my blog.

Keep your panties on ladies. I'll do it soon. Promise.

<3 Pew Pew~

Wednesday, May 13, 2009

The Merits of a Good Thief

Thanks to Mr. Darkdawn, here I am again about to impart my infinite wisdom unto thee. Today's topic is going to be about Merits and which are best for you, as a career Thief! This guide won't be anywhere near as long as my Gear guide and it's not as clear cut as some of the gear is. Opinions here may be a bit different depending on how you play or how you want to customize yourself. I will tell you what I believe to be the best choices, but in the end it's always up to you to make the decision.

In other words, I don't want to hear you bitching that "something isn't right" because someone else told you different or you want to do it another way. On with the show!

Strength: This is an obvious choice as all melees will benefit from more strength. If you have more than just your Thief you're going to want to chose this as your main attribute merit.

Dexterity: The best choice for a Thief since all your weapon skills and your main job ability are modified by it. This is an especially good choice if you're a race with low dexterity. A nice amount of other melee jobs will also benefit from this since it affects critical hit rate and accuracy.

The Bottom Line: It's really a dead tie between the two as far as I'm concerned. You can't losing choosing one over the other. Personally, I went 3 into strength and 2 into dexterity. I had Ranger in mind when I choose the Strength, otherwise, I would've went full into dexterity.

Combat Skills
Daggers: This is the obvious choice, make sure you go the full 8\8 into it. I would suggest this as being one of the first things you choose to merit.

Evasion: Another good one, put 4\4 into this. Especially if you're into solo'ing on your own a lot.

Marksmanship: This one is great if you plan on solo'ing a lot with your crossbow. If you're a hardcore Thief I would strongly recommend putting your last 8\8 into this category. However, if you have other melee jobs it would be better served in another combat skill.

Sword: This is an obvious choice if you're one of the lucky Ridill Thieves. Then again, if you're a Ridill Thief you already know what to merit and did so years ago, what the hell are you doing reading my blog?

Parrying: This is one I've told myself I might try out if I ever cap parrying. Thieves are tied with Corsair, Samurai and Ninja for highest parrying, and we've got the highest Evasion. So with capped\merited Evasion\Parrying I can only assume our survivability would be amazing with solo'ing. But, I'd recommend sticking to the above options.

The Bottom Line: 8\8 Dagger Merits and 4\4 Evasion Merits are a must. The last 8 are all in your hands.

Critical Hit Rate: This should be any melees first choice from this category.

Spell Interruption Rate: Good for obvious reasons. If you're a Melee\Mage user, this doubles on both fronts as long as your melee is in constant use of a ninja sub job.

Enmity Increase: I wouldn't suggest Enmity Decrease as a Thief for any reason since it would have adverse on Trick Attack. However, Enmity Increase on the other hand would help Trick Attack immensely. Since we don't push out the numbers like Samurai and Dark Knights do, I don't think you would be pulling too much hate over tanks. Even if you do, we as Thieves have the ability to duck and dodge a few hits.

The Bottom Line: Critical Hit Rate and Spell Interruption Rate are your best friends here, but if you feel like pulling away from the norm a bit, try replacing the Spell Interruption Rate with Enmity Increase and having a little bit of fun.

Now here is where we get to the meat and potatoes. This is also where things start to get fun for Thieves as a job, because nothing in here is going to affect 'other melee' jobs you might have. This is also where we get to solve a few problems you might noticed in your every day thief life.

Group One
Sneak Attack: This should be one of the first choices that crosses your mind. Sneak Attack does more damage than any of your others job abilities and you use it most often. Now, if you're a career thief and you have a decent TP build you should also notice in Merit parties that you get 100% TP way quicker then your Sneak Attack recharges. I got news...this isn't going to completely solve that problem as you get stronger. In most cases it will, but still you'll get a couple times where you hit your macro and WS...and miss Sneak Attack by 1 or 2 seconds. This still a solid choice though.

Trick Attack: You're looking at the same general reasons as above, however, in my eyes the overall effectiveness of this merit is going to be aimed at a more concentrated area. End Game, most specifically, Wyrms with Spike Flails. You are basically useless as a Thief at this point since we're not allowed around back. However, as long as you can gain TP at a constant rate on the Wyrm, you got a nice chunk of WS every 50 seconds here. Combined with a gear set that strengths that and you've got a decent reason to merit Trick Attack.

Triple Attack: I'd recommend this as your first priority in this category and your second after doing your Dagger Merits. For the obvious reasons, Triple Attack is sick. A full Haste build with Triple Attack maxed out and every so often you get this 'mini-hundred first' animation going. It's so gratifying to see.

The Bottom Line: Sneak Attack and Triple Attack are going to be your best friends. If you're in the End Game Scene a lot, Trick Attack might have a nice home with you over Sneak Attack.

Group 2
Aura Steal: For me, Aura Steal is sitting right on the line between being "extremely situational" and a "novelty". There are so many other jobs who can Dispel easier and more frequently then a Thief can. However, there have been a few times where Aura Steal has saved my ass. A single merit into Aura Steal won't hurt you -- but no more. Additional merits only add an increase in a chance to absorb the effect and the big draw from Aura Steal doesn't come from absorbing the buff, just from dispelling it.

Assassin's Charge: Similar to the above -- because of Assassin's Charge long recast, it's not as useful as it could be. I'd say put a single merit into it and have it for occasions when you really need to pump out just one high damage weapon skill. Like, if you need to stick hate on a Tank for an NM. Otherwise, leave it alone.

Feint: This here is probably the biggest draw to the Group 2 merits. Feint drastically lowers the evasion of a target monster. I'm not sure what the exact amount of evasion down is, but it makes a Thief evade as well as a White Mage. Most people will probably tell you to max this out and if you're into the HNM scene -- or Salvage especially, that's a great idea. The more you can use this in Salvage the quicker things will go. However, I'd recommend only putting three merits into it and I'll explain why with the next one.

Ambush: This merit gives you +3 Accuracy and Ranged Accuracy for each merit, but the Accuracy and Ranged Accuracy is only in effect when you are behind a monster. Which, as a Thief...is nearly always. Full merited you have +15 Accuracy. Now, the reason I recommend this over fully meriting Feint is that you will get far more use out of Ambush. Whereas Feint's greatest use comes in during Boss-type monsters. Most battles with Bosses last long enough for a single feint and are dead before a fully merited Feint is up -- there are plenty of exceptions, but I believe this to be true in most cases. The only great exception is Salvage. If you do Salvage on a regular basis, fully merit Feint. Otherwise, a 6 Minute Recast is going to be fine and you'll benefit in and out of every event with Ambush more.

The Bottom Line: Ambush and Feint are going to be your biggest draws. Aura Steal and Assassin's Charge have their uses, but not as much as the other two. Go full into Ambush or Feint, then spend one each on Aura Steal or Assassin's Charge. If you can't decide which you'd prefer, go full into both Ambush and Feint and forget the other two.

The Final Merit Map

Strength or Dexterity: 5\5

Dagger Skill: 8\8
Marksmanship Skill: 8\8
Evasion Skill: 4\4

Critical Hit Rate: 4\4
Spell Interruption Rate: 4\4

Sneak Attack: 5\5
Triple Attack: 5\5

Aura Steal: 1\5
Assassin's Charge: 1\5
Feint: 3\5
Ambush: 5\5